Robbin Marcus

Game development, graphics and computer science

Tutorials

Realtime raytracing
  • Part 1: The challenge
  • Part 2: Data structures
    • Part 2.1: Code sample
  • Part 3: Algorithm optimization
    • Part 3.1: Dissecting real-time ray traversal
  • Part 4: Path tracing optimizations
2D lighting:
  • From zero to lighting in 2D
Rotations:
  • Mathematics behind rotations part 1
  • Mathematics behind rotations part 2
  • Mathematics behind rotations part 3
Git:
  • Using Git for version control part 1
  • Using Git for version control part 2

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