Robbin Marcus
Game development, graphics and computer science
Tutorials
Realtime raytracing
Part 1: The challenge
Part 2: Data structures
Part 2.1: Code sample
Part 3: Algorithm optimization
Part 3.1: Dissecting real-time ray traversal
Part 4: Path tracing optimizations
2D lighting:
From zero to lighting in 2D
Rotations:
Mathematics behind rotations part 1
Mathematics behind rotations part 2
Mathematics behind rotations part 3
Git:
Using Git for version control part 1
Using Git for version control part 2
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